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This is the verbatim text of the framebuffer.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**********************************************************************
** Copyright (C) 2000-2005 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** Licensees holding a valid license agreement from Trolltech or any of its
** authorized distributors may use this file in accordance with
** the License Agreement provided with the Licensed Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Trolltech's Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
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**********************************************************************/
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
typedef unsigned char uchar;
class FrameBuffer {
public:
FrameBuffer();
~FrameBuffer();
void create( uchar *bits, int lineStep, int x, int y, int w, int h );
void rotateToBuffer( FrameBuffer *dst, int dstX, int dstY, int srcX, int srcY, int w, int h, int quadrants );
uchar **jumpTable();
int width();
int height();
private:
uchar **jt;
int x, y, w, h;
uchar *bits;
int lineStep;
};
#endif // FRAMEBUFFER_H
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