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framebuffer.h

This is the verbatim text of the framebuffer.h include file. It is provided only for illustration; the copyright remains with Trolltech.


/**********************************************************************
** Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** Licensees holding a valid license agreement from Trolltech or any of its
** authorized distributors may use this file in accordance with
** the License Agreement provided with the Licensed Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Trolltech's Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H


typedef unsigned char uchar;


class FrameBuffer {
public:
    FrameBuffer();
    ~FrameBuffer();
    void create( uchar *bits, int lineStep, int x, int y, int w, int h );
    void rotateToBuffer( FrameBuffer *dst, int dstX, int dstY, int srcX, int srcY, int w, int h, int quadrants );
    uchar **jumpTable();
    int width();
    int height();
private:
    uchar **jt;
    int x, y, w, h;
    uchar *bits;
    int lineStep;
};


#endif // FRAMEBUFFER_H


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Qtopia version 2.2.0